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[Guide] Intro to: An essential guide on upgrading a company and stores

Last edited by cmstap123 at 10/28/2010 11:57

Okay, first a few words of thanks and enlightenment before I plunge into the guide itself.

First, thanks to the members of Nobility for supporting me and giving me the ideas needed for this guide, Xeno in particular for his great help during difficult times (especially creating some of the needed formulas).
Secondly, thanks to Maive for the SUPs per store level guide, which I relied heavily on to write this guide.
Last, but not least, thanks to everyone else who has contributed to this guide by providing information one way or another.
Now, for the words of Enlightenment:
This Guide will consist of several parts (the parts are linked to the specific thread if you're looking for something specific):
Part 1: A full list of store upgrades (revenue boosts and bonus per sup per level),
Part 2.1: Upgrading one store at a time, or multiple stores at the same time,
Part 2.2: Example 1,
Part 2.3: Example 2 and conclusion,
Part 3.1: Time schedule for upgrading company,
Part 3.2: continued,
Part 4: When to tear down old stores for higher level ones,
Part 5: When to go for Superlative stores.

Please note that in the first part, the bonus per sup is calculated based on the new basic store rev and the previous basic store rev (eg. Perfect vs First-Class).
Also note that some of the basic revenues are calculated or reverse calculated based on the data I had available, and may not be the exact numbers, but should be close approximates.
Last, I recognize that some parts of this guide might seem overly incomprehensable (especially part 2, which deals with a lot of
advanced mathemathics, but over the next few days I’ll try to highlight those parts that you really want to know. Rest assured, I’ve spent a good deal of time figuring out the formulas, and aside from any calculatory errors, the numbers I will present are correct.


A word of warning: this guide does not deal with variables such as what employees one has working in stores, guild bonus, landmark bonus, or any other bonus. Actual numbers may differ based on your personal bonuses, but that is quite easy to calculate.
2

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  • Butterfly

  • Serenade

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Could a mod merge all of these together?  Otherwise, what will happen is that each part is going to get scattered as people reply.  I've only skimmed a couple of them but looks like you put in a lot of the work that most of us knew would be needed to get a better understanding of the game, but were too lazy or too intimidated to do.  So kudos to you!  
Forum Committee Clerk F

In game name:  Copel
Server:  S1 Wall Street

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Last edited by Anarore at 6/16/2010 08:05

Thanks Copel, yes, it took up quite a bit of time, I think I spent around 16 hours working it all out, with around 8-9 hours just making sure the formulas were correct.

As to things being scattered, that's why I linked every part separately in this introduction. I'll put them in italics just to make sure people know they are linked.

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I am aware that the guide is quite massive, and contains a lot of information that is in and of itself not really useful to the game. Most of the information I give is data and proof I am using to back up my claims in the conclusions, so here is a minor update for those who don't want to, or don't have the time to read the entire guide:

Read the conclusions in parts 2.3, 4 and 5. Those are what really does matter for gameplay.

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Last edited by md007 at 9/5/2010 23:00

All I can say is: AWESOME!!!

I really enjoyed reading all the guide, especially the parts that talk about when/how  to upgrade your stores(2.1, 2.2 and 2.3). Numbers can't be wrong...
Playing WarFlow.

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Last edited by Serenade at 9/6/2010 05:15

I will move all the parts to the Strategies & Guides section and will highlight the Introduction post so you guys can easy find the guide. Anarore already linked all the parts here so I hope finding them wont be a problem
In-game nickname: Serenade
Server: Wall Street
Guild: GROOVY lvl 14

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Double Prestige Award.

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Awesome guide, thank you!
The math took me a little while to work out, but it has helped.
Thanks
In-game name: Leopard
Server 6: Fort Knox
Guild: MegaCorp

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Very good guide, Thanks for the information.
“Time. Time is an artificial construct. An idea based on the theory that events occur in a linear direction, at all times. Always forward, never back. Is the concept of time correct? Is time relevant?”
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