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Should cash shop items be tradable on market?(Replied)

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Last edited by vb0d1o35 at 6/23/2010 08:24

Though of this while posting in another thread, do you think cash shop items should be tradable on the in-game market?  Why or why not?  Personally, I think they should, though with some limitations.  Some adjustments would have to be made, like making the diamond/gold contracts/loyal employees and other things you receive on upgrade quests non-tradable items that are separate from the ones purchased from cash shop, so as to prevent multiaccount abuse.

Pros -

Makes cash shop items available to all players, closing the gap between buyers and non-buyers
Increased profit for BTO, as more people buy cash items in order to sell them for TCN, without actually increasing the TCN supply unnaturally as chest winnings do

Cons -

Makes it easier for people to buy TCN with real money, more so than they can by current means
Might require a bit of effort to implement, potential for abuse depending on how it works
Sekai
Fort Knox (S6)

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Last edited by Toothpaste at 23-Mar-2010 18:36

edit: uh, nvm, i missread
Toothpaste, NASDAQ
牙膏 @ Guides - Forum Events

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Everything should be allowed to anyone honestly.
"No bird soars to high if he soars with his own wings" William Blake

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Dear Sekai,
Thank you for your precious suggestion. We have submitted it to the relevant department for further discussions.  Wish you good luck in game!

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Pure gold bought items should be trade-able on the market, with a few exceptions(like brick)
Name: Exarch | Retired
Guild: BTO kings | Status: Recruiting
Server: Wall Street

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Agreed I think that's a pretty good idea Sekai! So long as it was implemented in a way that it couldn't be taken advantage of through the use of multiple accounts Nice idea.

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I agree that MOST things should be sellable in the market, though I agree that bricks should be exempted.  It would lead to a lot of inflation, though.
You know, it's a human race.  And you just lost.

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Well now that Gratis gold is exempt from most of the Shop purchases i think it should be a Great idea. Except for 1 small problem. Right now i am a Group corp and earn a puny 600k per cycle. Sure i can buy lots of things, but i can bet 50$ i will allways be outbid by anyone from Groovy or Wealthy. Their revenues are easilly 1-2 mil per day. and that is without any routines or other sources of income. For now something like that would be uneven and outbalanced. as i said i think the idea is great and id love to buy some store items from people but.... >_>.... yeah.

Name: Jesus
Guild: Fairy Tale
Server: Wall Street

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That's true. The idea does have merit, but in some servers there are people who are at a greater disadvantage than others. Although I imagine that some items are kind of worthless so there won't be much of a market for them, so you stand a chance of getting those items. More useful items however...

Maybe on a new server it could be done bigger? While on the existing ones a few things like keys and sponsorship vouchers would be allowed on the market.
Server: Beverly Hills
IGN: Noctis
Guild: ggFTW

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Agreed I think that's a pretty good idea Sekai! So long as it was implemented in a way that it couldn't be taken advantage of through the use of multiple accounts Nice idea.
Aerielle Posted at 23-Mar-2010 04:14 PM
If it is used for REAL gold bought items only(like how gifted items work) Than it gives multi accounters no advantage at all.

People could sell their GOLD BOUGHT tickets, SEAs, Gold/Diamond contracts, keys, etc... just not bricks.
Name: Exarch | Retired
Guild: BTO kings | Status: Recruiting
Server: Wall Street

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Well now that Gratis gold is exempt from most of the Shop purchases i think it should be a Great idea. Except for 1 small problem. Right now i am a Group corp and earn a puny 600k per cycle. Sure i ca ...
Jesus! Posted at 24-Mar-2010 05:52 PM
not really, it can give low end gold buyers a nice TCN advantage and those that dont buy gold some nice items.

I have seen this in other Item Mall games, and it actually works VERY VERY VERY VERY well.
Name: Exarch | Retired
Guild: BTO kings | Status: Recruiting
Server: Wall Street

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Its a good ideea and yes the shop items must be tradable
In-game Name: v1p3r
Sever: Wall Street
Guild: Wealthy
General Discussion, Tech Support, Guild Affairs & Election Moderator

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I don't think it would cause TCN inflation, as people would have to have the TCN to bid on it in the first place, so unlike gold chest spamming, it doesn't actually pump more TCN into the server's economy.  Of course, there would be inflation in the costs of the items themselves, from a new server when no one has much TCN, to an old server where old players have a whole lot, but there's always going to be the power disparity between old and new players, at least until the new players get close to the power cap.  I'm not sure how long that takes in this game, but with all the TCN sinks, especially politics, even a new player to an old server should be catching up and able to afford those items eventually.  

The problem I see with it is that it directly allows the purchase (albeit from other players and within the economy, not generated unnaturally) of nearly unlimited TCN for real money, at a far cheaper rate than you would get from spamming chests.  This might hurt their chest sales (at least, in the beginning of a server, not later on when 3 mil TCN is nothing), and increase the ability of real money to influence politics.  I still think it would be worth it though, as those holding on to political seats are likely to burn through their money faster defending them than others will impeaching them or voting somebody else in, and real money already translates into increased revenue over time through other means as it is.
Sekai
Fort Knox (S6)

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I don't think the chest sales will get hurt. They seem to have taken a shine to having chest opening events. They may have more of those which will bring more money in. Also, if you're spamming chests for the TCN, then I think you may be playing wrong.
Server: Beverly Hills
IGN: Noctis
Guild: ggFTW

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Last edited by Exarch at 26-Mar-2010 12:03
The problem I see with it is that it directly allows the purchase (albeit from other players and within the economy, not generated unnaturally) of nearly unlimited TCN for real money, at a far cheaper rate than you would get from spamming chests.  This might hurt their chest sales ...
Noctis Posted at 25-Mar-2010 05:50 PM
Keys are not used for TCN.... there mainly used for SUP(well before the current events going on) If someone wanted Gold for TCN they would do an Exchange, which yields quite a large sum of TCN.
Name: Exarch | Retired
Guild: BTO kings | Status: Recruiting
Server: Wall Street

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Last edited by Noctis at 26-Mar-2010 08:34

Why'd you quote me to say that? I already knew that. That part about chests for TCN was in response to Sekai who said "...it directly allows the purchase... of nearly unlimited TCN for real money, at a far cheaper rate than you would get from spamming chests."

Unless you're feeling lucky, yeah, you get more TCN from exchange than from opening chests.

I still don't think will work fairly/well on older servers like s1. Well, I suppose it could. That depends on a few factors and I'm not an analyst.
Server: Beverly Hills
IGN: Noctis
Guild: ggFTW

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Okay, I could be wrong about that, then, I'm still relatively new to the game and was just looking at the impact of the people that got 3 million TCN from a chest within the first week or two of a server, when you can't get nearly that much from direct gold conversion.  They have a huge impact on the committee votes in the beginning.  The gold-TCN conversion rate isn't good for new players, and is capped-I could get 200k TCN for 100 gold, and my daily revenue is about 68k.
Sekai
Fort Knox (S6)

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Sorry Noctis, I quoted the wrong person, fixed.
Name: Exarch | Retired
Guild: BTO kings | Status: Recruiting
Server: Wall Street

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Okay, I could be wrong about that, then, I'm still relatively new to the game and was just looking at the impact of the people that got 3 million TCN from a chest within the first week or two of a ser ...
Sekai Posted at 26-Mar-2010 12:01 PM
You are correct, new players do not benefit from the gold/tcn exchange, but as you level up it can yield a LARGE sum of TCN quick.
Name: Exarch | Retired
Guild: BTO kings | Status: Recruiting
Server: Wall Street

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Last edited by Noctis at 27-Mar-2010 08:47

I've looked at the gold-TCN conversion rates and it actually appears to go up over time. On Beverly Hills, right now it's 825k TCN for 100 gold. I played the day after it started and in the beginning the rate was about the same as the one you see. I don't know if it's based on daily revenue or just something that happens based on time or what, but it does get higher.

Edit: Weird... I don't remember Exarch posting twice before me when I posted this yesterday...
Server: Beverly Hills
IGN: Noctis
Guild: ggFTW

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the gold-TCN conversion rate is based on your current daily rev
in-game name:: anphibon
server:: Wall Street

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Shoot forget all that work, just let people sell gold straight for tcn. It would let those players that don't have gold for the daily SUP and other award to actually do that.

As for bricks, I almost think they should be allowed to be purchased with gratis gold. Even if people want to make multi's they would have to keep them in the guild for 7 days if they want to keep the bricks. Although I suppose that would be a bit annoying. Still I don't see a huge problem with bricks like there is for tickets and contracts since there is a limit to how much a multi player can do with them.

Allowing gold to be purchased and sold on the market shouldn't really cause a problem for BTO, and would probably increase their profits drastically. Although I'd suggest only trying it out on a new server or something just to make sure it doesn't screw everything up. In fact I'd also suggest reducing the price of gold on that server (just multiply the amount of gold for each purchase by around 10 times), I think the results of those two combined things would surprise BTO.

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I think that all items should be able too be traded with some exceptions but it is a good idea.
Server: Wall Street
In-Game Name: Kyle521
Guild: Pegasus-President

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yes i like this idea cause im too cheap to buy gold -.- nyihihihi
In game name: Mico
Server 9- Miami Beach

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i voted no because i think it would be too much work for BTO and also its a way to push people
server 10
rtg1987

Want zoo subsidy back? http://forum.dovogame.com/thread-20754-1-1.html

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I would not really agree with this idea they can be misused very easily.
I think only things from gold should be able to be sold.

i also feel gold should be able to be sold on the market.  Many would not do this but people used to convert Gold in TCN
so this could be a new way to do the same conversion

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There should be an option to give people tcn bought items, such as vehicles, or to sell them back.  Why would you need a car after you have the limo or need the limo after you've bought the plane?
Name: Wacka
Server: Wall Street
Guild: Groovy

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OR a 1 time feature per day on daily login where you can spend 10% of the previous days tcn to buy 1 gold....

that way even none gold buyers can get 1 item from daily login
server 10
rtg1987

Want zoo subsidy back? http://forum.dovogame.com/thread-20754-1-1.html

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YES this will boast trading on all servers !
BlackWatcH
S10
Guild: Dynamite
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