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Factory system explained [by Serenade]
Last edited by Serenade at 1/28/2011 21:40
Ok guys, here is the guide that I promised. I put in some more info, combined some sections, and left out some (for example the list of scrolls, materials, and props at the end of the original guide). I hope it's not too messy ^^
Conditions to create your factory:
1. Your company needs to reach small – sized.
2. Go to Business – Company Structure –promote an employee with Product talent to Factory Assistant.
3. Cost: 10,000 TCN
FAQ: Where do I find an employee with Product talent?
Answer: The 1st employee that the system gave you when you did the serial quests should have product talent, or you can recruit one through Business – Recruitment.
Factory types:
Balanced factory: raw materials supply rate and production rate are normal. Without any bonus from industry (Sales industry give 5% bonus to both rates), wisdom attribute or vehicle, you will begin with:
Raw materials supply rate: 200/day ------ Production rate: 24 cases/day
Supplying factory: raw materials supply rate +50%, production rate -50%
Without bonus, they will be:
Raw materials supply rate 300/day ------ Production rate: 12 cases/day
Productive factory: raw materials supply rate -50%, production rate +50%
Without bonus, they will be:
Raw materials supply rate 100/day ------ Production rate: 36 cases/day
Factory devices:
You need to reach certain tech exp requirements to upgrade your factory devices. You will start with device CC (goods of quality H: 10% store revenue. Production rate: 24 cases/day).
Upgrade requirements:
CC to C: tech exp in any industry: 120. Upgrade time: 1 hour. (Goods of quality G: 25% store revenue. 48 cases/day)
C to B: tech exp in any industry: 480. Upgrade time: 2 hours. (Goods of quality F: 50% store revenue. 96 cases/day)
B to A: tech exp in any industry: 1440. Upgrade time: 3 hours. (Goods of quality E: 75% store revenue. 144 cases/day)
A to AA: tech exp in any industry: 4752. Upgrade time: 4 hours. (Goods of quality D: 100% store revenue. 216 cases/day)
AA to X: tech exp in any industry: 8100. Upgrade time: 5 hours. (Goods of quality C: 150% store revenue. 270 cases/day)
X to X100: tech exp in any industry: 12960. Upgrade time: 6 hours. (Goods of quality B: 200% store revenue. 324 cases/day)
X100 to S: tech exp in any industry: 28512. Upgrade time: 7 hours. (Goods of quality A: 225% store revenue. 405 cases/day)
S to SS: tech exp in any industry: 42768. Upgrade time: 8 hours. (Goods of quality AA: 250% store revenue. 506 cases/day)
SS to SSS: tech exp in any industry: 64152. Upgrade time: 9.5 hours. (Goods of quality AAA: 300% store revenue. 633 cases/day)
SSS to Z: tech exp in any industry: 99792. Upgrade time: 12 hours. (Goods of quality A+: 325% store revenue. 769 cases/day)
Z to ZZ: tech exp in any industry: 156816. Upgrade time: 16 hours. (Goods of quality A++: 350% store revenue. 890 cases/day)
*The production rates above are of balanced factory*
Tech exp: You gain tech exp when you produce goods of the highest quality you can (1 exp/case)
Example: Let’s say you are currently able to produce goods of quality G.
If you produce goods of quality H, you will not gain any tech exp.
Moreover, if you are producing goods of quality G, and at the same time you are upgrading your device to produce goods of quality F, the current batch of quality G will not gain any exp.
Sales exp: You gain sales exp when you sell your goods of the highest quality. (1exp/case). Selling goods of lower quality than what your current device can produce will not give you sales exp. Also, you must sell goods to the system or other players to gain sales exp. Selling in your stores will not give you any exp. And again, sell everything before you hit the upgrade device button.
If you purchase goods from the market and resell them - even to other players or the system - you WILL NOT gain any sales exp.
At certain sales exp (60, 260, 860, 3100, 5600, 9700, 21350, 32076, 51322, 89814, 128306), your warehouse caps and raw materials supply rate will increase.
Sales exp | Raw materials supply rates* | 60 | x 2.27 | 260 | x 5.70 | 860 | x 11.0 | 3100 | x 21.23 | 5600 | x 31.47 | 9700 | x 51.93 | 21350 | x 64.91 | 32076 | x 81.14 | 51322 | x 101.41 | 89814 | x 121.68 | 128306 | x 142 |
*Special thanks to Brad Kidd for providing the last multiplier*
*Note: the new rates are calculated based on the base rates, not the current rates*
(I will update this part everytime I reach a new sales exp point)
Just to show u guys how important sales exp is, here is my factory

Warehouse
Warehouse has 13 levels. Upgrade requirements:
| Warehouse cap | Upgrade cost | Upgrade time | 1 to 2 | 1500 | 20,000 TCN | 1 hour | 2 to 3 | 3000 | 100,000 TCN | 2 hours | 3 to 4 | 8000 | 350,000 TCN | 6 hours | 4 to 5 | 15000 | 1,200,000 TCN | 12 hours | 5 to 6 | 30000 | 3,600,000 TCN | 1 day | 6 to 7 | 45000 | 8,000,000 TCN | 2 days | 7 to 8 | 60000 | 15,000,000 TCN | 4 days | 8 to 9 | 90000 | 30,000,000 TCN | 5 days | 9 to 10 | 120000 | 50,000,000 TCN | 6 days | 10 to 11 | 250000 | 80,000,000 TCN | 6 days | 11 to 12 | 380000 | 360,000,000 TCN | 8 days | 12 to 13 | 500000 | 980,000,000 TCN | 8 days |
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Raw materials
Your factory will generate raw materials everyday. You can also purchase them from other players, buy material box in the Mall, or use props if you have them. You can increase the factory supply rate by putting attribute points into Wisdom, cooperating with people from different industries (see Aenya’s guide for more details), and/or gaining sales exp. Raw materials can be divided into 4 types: Metal (main raw material for Entertainment), Cloth (Sales), Cereal (Catering), and Wood (Service).
Productions
Cost of producing 1 case of goods:
Goods of quality H: main raw material – 8, other materials – 2 each.
Goods of quality G: main raw material – 17, other materials – 3 each.
Goods of quality F: main raw material – 34, other materials – 6 each.
Goods of quality E: main raw material – 51, other materials – 8 each.
Goods of quality D: main raw material – 68, other materials – 11 each.
Goods of quality C: main raw material – 90, other materials – 15 each.
Goods of quality B: main raw material – 120, other materials – 20 each.
Goods of quality A: main raw material – 150, other materials – 30 each.
Goods of quality AA: main raw material – 180, other materials – 40 each.
Goods of quality AAA: main raw material – 220, other materials – 55 each.
Goods of quality A+: main raw material – 270, other materials – 70 each.
Goods of quality A++: main raw material – 320, other materials – 85 each.
Some special goods:
Specialty goods: 150% store revenue (system gift)
Albert goods: 300% store revenue (system gift)
During production, you have a small chance to obtain some extra goods:
Broken goods: 15% store revenue
White goods: 30% store revenue
Black goods: 40% store revenue
Blue goods: 60% store revenue
Silver goods: 85% store revenue
Exquisite goods: 125% store revenue
Sumptuous goods: 175% store revenue
Scrolls – Materials – Props
There are several scrolls, materials (not raw materials) and props in the game. They are divided into 3 levels: Basic, Advanced, Super. You can obtain those from Employees’ routines, Mystery Chests, Guild Allowance, or the Market. |
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In-game nickname: Serenade
Server: Wall Street
Guild: GROOVY lvl 14 |
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